11 In Craps

A horn bet is split between 2, 3, 11 and 12—and is a single roll bet. A $4 horn bet is $1 on each number, so when 3 or 11 hits you get paid $12 or 3 to 1 on your bet. This is because you lose $1 on the 2, 11 and 12 and your bet stays up on the horn, so the dealer deducts $3 from your 15-1 payoff and gives you $12. The Yo bet is just another name for betting on the craps shooter to roll an 11. The dice will always consist of a 5 and 6. The odds of rolling a yo are the same as rolling a 3 (ace deuce). Rolling an 11 is the second most infrequent number to come up but it has some big winnings and payouts if the player does happen to bet and win using this wager.

Craps dice

The following is a glossary of terms used in the dice game craps. Besides the terms listed here, there are many common and uncommon craps slang terms.[1][2][3]

A[edit]

ace deuce
A roll of 3

B[edit]

Big Red
The number 7 or a bet for any 7 to appear
bones
A slang term for the dice
box numbers
The place numbers (4,5,6,8,9,10)
boxcars
A roll of or bet on 12
11 In Craps

C[edit]

center field
Nine, often called Center Field Nine
change only
when a player buys into a game specifically with cash, the 'only' means no bets are being placed at the time of the buy in. Can also be used when a player colours in. (Dealers will say this out loud so that a player can't take a shot and say he wanted a bet on X.)
Cheque change
Breaking down a chip into smaller denomination chips.
colour up
The process of changing denominations of chips to larger denominations
cold dice
also known as a cold table; an expression used when players are not hitting the established point and sevening out
come out
1. The initial roll of the shooter
2. To roll the dice when no point has been established[4]
crap out
To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out. The shooter may continue rolling after crapping out.
craps
the numbers 2, 3, and/or 12

D[edit]

double pitch
In dice control, when the dice stay on axis which rarely occurs (less than 5% of the rolls), but one turns two faces more than the other. If players set the dice with the same face, such as a hard ways or 3V set, the roll may likely result in a seven.
down
To remove or reduce a bet, players often say 'take it down'

E[edit]

easy way
Rolling an even number with any combination other than doubles. Applies to 4, 6, 8, and 10 only.
even money
Any bet that pays out at 1:1.

F[edit]

fever five
A roll of 5, also called five fever
free odds
Simply known as odds, is the odds which can be taken or laid behind the Pass/Come or Don't Pass/Don't Come. These are paid at true odds.
flea
A player who bets at or near table minimum, normally for extended periods of time.

G[edit]

garden
Slang for the field bet
George
A good tipper

H[edit]

hard way
Rolling a 4, 6, 8, 10 with a pair of the same number
hi-lo
a single roll bet for 2 or 12
hi-lo-yo
a single roll bet for 2, 11, or 12
high
A bet on or roll of 12, also see boxcars
hop
A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways
horn
A divided bet on the 2, 3, 11, 12
horn high
A horn bet with addition units going to a specific number. For example 'horn high ace deuce' would generally mean a 5 unit bet with 2 units going on the 3.
hot dice
also known as a hot table; an expression used when players are hitting the established points or rolling for long durations without seven outs

I[edit]

inside numbers
betting on the 5, 6, 8, 9

L[edit]

lay
To bet on a seven to come before a specific point number. Lays are paid at true odds with commission taken.
lay odds
To give odds behind a Don't Pass or Don't Come. Betting against the shooter
Little Joe
Point 4
low
a single roll bet for a 2

M[edit]

mechanic
A shooter who allegedly implements dice control

N[edit]

natural
Rolling a 7 or 11 on the come out roll
Nina
Rolling or betting on a 9

O[edit]

Off
1. The come out roll; when no point has been established
2. To have a bet on the table but not in play. The bet can not be won from or lost when it is Off.
On
1. When a point has been established
2. A bet that is in play (working).
outside numbers
betting on the 4, 5, 9, 10

P[edit]

parley
To parley a bet is to take all the winnings from the previous bet (or up to maximum allowed for bet if winnings exceed maximum) and add it to the next bet.
press
To double a bet, players generally say 'press it' when doubling a bet, players can also press an additional one or more units and can increase the bet less than the original bet by saying 'press X units'
push
a tie

S[edit]

same bet
To keep the previous winning bet as is. If a player says same bet it does not mean to double the bet, that is referred to as 'pressing it'
seven out
A roll of 7 when the point is On. All bets on Pass, Pass Odds, Come, Come Odds, Place bets, Buy bets, hard ways and any single roll bets not for a seven loses. All bets on Don't Pass, Don't Pass Odds, Don't Come, Don't Come Odds, Lay bets and any single roll bets for a seven wins.
snake eyes
A roll of 2
stroker
A player who makes bets overly complicated and/or gives dealers unnecessary additional work

T[edit]

Odds Of Rolling 11 In Craps

take odds
To bet odds behind a Pass or Come. Betting with the shooter[5]
take down
See down
true odds
The real odds for payout where house edge is 0%

W[edit]

working
A bet which is in play and can be won or lost.
whirl
A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7.
world
See whirl
wrong way bettor
When a person is betting against the shooter on the Don't Pass Line.
Rolling 11 in craps

Y[edit]

Seven And 11 In Craps Crossword Clue

yo
A roll or bet on 11 (6-5, 5-6), short for Yo-leven

References[edit]

  1. ^'Craps Lingo'. readybetgo.com. Retrieved 2016-03-03.
  2. ^'Craps Etiquette and Lingo Casino Gambling Game Rules and Strategy Guide'. VegasTripping.com. Retrieved 2016-03-03.
  3. ^Jack Botermans (2008). The Book of Games: Strategy, Tactics & History. Sterling. pp. 545–. ISBN978-1-4027-4221-7.
  4. ^Craps A Smart Shooters Guide. Cardoza Publishing. pp. 24–. ISBN978-1-58042-576-6.
  5. ^R. D. Ellison (2001). Gamble to Win: Craps. Lyle Stuart, Kensington Publishing Corporation. pp. 42–. ISBN978-0-8184-0621-8.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Glossary_of_craps_terms&oldid=1004584483'
on
Craps

Beginning gamblers often shy away from the craps table because the game looks complicated. It’s actually easy to play craps because the math keeps everyone honest. A rule of thumb to live by in any casino game is “the more they pay the less likely you are to win the bet”. Hence, there is no shame and a lot of wisdom in playing a conservative craps strategy. Here is a look at 12 secrets every craps player should learn to improve their game.

1. Why are Casino Dice Special?

Casinos use transparent dice because they hide no flaws. Opaque dice can be manufactured to varying standards and can hide balancing flaws. Unbalanced dice do not roll randomly.

And casinos replace their dice often. Casino dice have machine-tooled straight edges. These edges eventually wear down, accumulating imperfections. Imperfections add bias to rolls.

Casino dice are larger and straighter than board gaming dice because players must throw the dice so far on a craps table. The felt top and lining help the dice bounce more randomly than a smooth table top does.

So while you may be practicing your die throws at home, you’re not going to get the same action as at a casino, especially if you never replace your practice dice.

2. How the 5-Count System Works

Since 1994 craps players have debated whether the Captain’s 5-Count system is legit. This system tells you when to bet on a shooter other than yourself. Here are the 5 counts:

  • Any point on the Come Out roll roll.
  • Any good roll after the 1st Count roll.
  • Any good roll after the 2nd Count roll.
  • Any good roll after the 3rd Count roll.
  • The first point rolled after the 4th Count roll.

You begin placing low bets on the shooter after he hits his 5th Count roll. If he never gets there then you never bet on that shooter. Never bet big on another shooter.

The 5-Count method reduces the number and size of bets you place on other shooters, thus reducing your overall risk. The downside of using the 5-Count method is that you watch more than play, but betting on a drunk guy to throw dice the way you want is a pretty risky bet.

3. You Can Stop the Game for a Dispute

Sometimes the dice roll funny, or maybe you’re not sure you were paid correctly. Before the dice are thrown again, if you are certain something is wrong, you can stop the game. You can ask the dealers to recount or reconsider or, if you disagree with their decisions, ask to speak to the pit boss. This is an option of last resort when you are sure you are right. Casinos want to keep the table in play and will work to resolve disputes quickly but they’ll also ask troublesome or argumentative players to leave.

Stopping play is a mix of courtesy, privilege, and right. It’s not a gambling strategy, at least not a winning one.

4. The More Bets You Place the Worse Your Chances of Winning

This is true in any table game, but some craps players love to place multiple bets. You’re taking on more risk, not spreading the risk, when you place several bets at the same time.

5. Know the Die Roll Probabilities

In a completely random game the chances of any given number on either die being rolled is 1 in 6. The chance of rolling any combination of numbers on the dice is 1 in 36. This “1 in 36” number can mislead you. There are only 11 possible values (2 through 12) that you can roll.

“7” is the most frequent die roll combination. There are 6 ways to roll a “7”. Some writers say there are three ways to roll a “7”: 1 and 6, 2 and 5, or 3 and 4. However, the math has to account for each die separately; hence, the probability of rolling a “7” in craps is 1 in 6.

In declining order of probability, the possible combinations in craps are:

  • 7 (1 in 6)
  • 6 or 8 (5 in 36)
  • 5 or 9 (4 in 36)
  • 4 or 10 (3 in 36)
  • 3 or 11 (2 in 36)
  • 2 or 12 (1 in 36)

11 In Craps Yo

6. The “Pass” Bet is More Likely to Pay on Come Out than the “Don’t Pass” Bet

Both Pass and Don’t Pass pay even money so you can bet either way. Still, when you look at the probability table above, the shooter has 8 chances in 36 of rolling 7 or 11 on the Come Out roll and 3 chances in 36 of rolling a 2 or 3. If you are just hoping to win on the Come Out roll, go with the “Pass” bet.

7. The 6 and 8 Points Pay the Most over Time

11 In Craps11 In Craps

The 6:5 odds for the 6 and 8 points are the worst and the 2:1 odds for the 4 and 10 points are the best. But the probabilities are best for the 6 and 8 and worst for the 4 and 10.

The premium on a 6:5 payoff for 6 or 8 is 20% over your bet. The premium on a 3:2 payoff for a 5 or 9 is 50% of your bet. The premium on a 2:1 payoff for a 4 or 10 is 100% of your bet. In a perfect distribution of 36 die rolls your expected total premiums are:

  • 5 * 20% = 100% (betting on 6 or 8)
  • 4 * 50% = 200% (betting on 5 or 9)
  • 3 * 100% = 300% (betting on 4 or 10)

Although the 300% ROI for 4/10 looks great there is a slight edge for 6/8 bettors. Because you are losing all those other bets, you lose the least amount of money with the 6/8 points. Note also that multiplying (bets + premiums) by expected wins across the board results in a 600% return. The distribution with the fewest losses is the way to bet.

8. The More Complicated Your Strategy the More Risk You Take

The more you have to think about where your money goes, the odds and probabilities, and when you can bet, the more likely you will make a mistake. High risk strategies pay off less often than low risk strategies. Most experts agree that the long, slow game works best in craps, especially for non-expert players. Keep your money on the Pass Line until you’re way ahead.

11 In Craps

9. Avoid Hedge Bets

Ignore dealer calls for “any craps” bets. Your expected return declines your risk grows when you hedge bets. “Any craps” betting is a bet on a bet. This just adds conditions to your Pass Line bet. The strategic way to gamble is to minimize risk while maximizing potential return on bet. The house will drain your bankroll any way it can and hedge bets are a favored gimmick.

10. Use the Tower of Hanoi Method to Manage Your Betting

The Tower of Hanoi is a math puzzle about moving stacks of disks among three pegs. You can never place a disk on a smaller disk. The Tower of Hanoi rule assumes you are willing to lose everything in your bankroll. To conserve your money and manage risk, begin by making minimum bets. Increase your bets only when your bankroll is above its starting value.

Many craps players only risk 5% of their stakes on any bet. The 5% method works well enough but you’ll eventually run into the table minimum. The Tower of Hanoi method starts with the minimum bet as a floor, not 5%. As long as your bankroll is growing you can increase your bets toward the table maximum.

11. Never Return to Your Starting Stake

Let’s say your betting strategies have paid off enough that you have doubled your money. Once you reach that goal you should set a new floor. Walk away from the table if your stake drops to 150% of your original bankroll. This way you walk away a winner.

But there is another reason to do this. If you play any game too long you become tired, especially if you have been drinking. Your decision-making suffers when you are tired. Take “winner’s breaks” as often as possible so that you can give your brain a chance to rest.

12. The House Edge is not Determined by the Odds

7 And 11 In Craps Game

Some gamblers assume the house loses more money on the basis of the odds on a given bet. It doesn’t work that way. The game is designed to pay about the same over time on any basic bet but to dilute your return with extra bets. In other words, the house edge is determined by the math behind the game. The odds are just what they are willing to pay you to maintain that edge over time.

Conclusion

Craps is a fine game for any gambler who enjoys taking risks, but you do need to understand the game. Fortunately, craps is designed for players of all experience levels. You don’t have to play all the different types of bets. And isn’t it interesting that the best strategies favor beginner-level bets anyway?

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